![]() ![]() The trapped figure cannot move from this space. Glyph of Proftaka (Pit Trap): Your figure is trapped.Glyph of Thorian (Thorian): All opponents' figures must be adjacent to your figures to attack your figures with a normal attack.Glyph of Crevcor (Common Attack +1): All Common Figures in your army may add one additional attack die when attacking normally.This includes figures in your own army was well as figures on the other player's team. Glyph of Rannveig (Wind): When a figure is on this Glyph, no figure may use the "Flying" power.Glyph of Lodin (Lucky 20-Sider): Whenever you roll the 20 sided die, you may add one to your die roll. ![]() Glyph of Jalgard (Defense +2): Add two dice to your Defense Roll when any figure in your army is attacked.(Do not use this power when moving off the Glyph). Glyph of Valda (Move +2): Add 2 to the Move Number for figures in your Army.Glyph of Ivor (Range +4): Add 4 to the Range limit of every Army Card in your army which already had a Range of 4 or more.Glyph of Gerda (Defense +1): Add one die to your Defense Roll when any figure in your army is attacked.Glyph of Dagmar (Initiative +8): When you roll for initiative, add 8 to your die roll.Glyph of Brandar (Artifact): The rules for this Glyph varies, depending on the Scenario.Glyph of Astrid (Attack +1): Add one die to your attack roll when any figure in your army uses a Normal Attack.As with other game effects, Special Attacks are not modified by glyphs. When a figure moves on to a Permanent Glyph, their movement ends immediately, and the glyph is flipped Power-Side Up if it was not already. While a figure is standing on a Permanent Glyph, the effect listed is applied to that figure's whole army. These Glyphs remain on the battlefield at all times. ![]()
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